<!DOCTYPE html>
<html lang="en">
<head>
	<meta charset="utf-8">
	<link rel="shortcut icon" type="image/png" href="../assets/img/favicon.ico">

	<link rel="stylesheet" href="../assets/lib/cssgrids.css">
	<link rel="stylesheet" href="../assets/css/main.css" id="site_styles">

	<script src="../assets/lib/yui-min.js"></script>
	<script src="../assets/js/api-prettify.js"></script>
	<script src="../assets/js/api-filter.js"></script>
	<script src="../assets/js/api-list.js"></script>
	<script src="../assets/js/api-search.js"></script>
	<script src="../assets/js/api-docs.js"></script>

	<title>nunuStudio RendererConfiguration</title>
</head>
<body class="yui3-skin-sam">
	<div id="doc">
		<div id="hd" class="yui3-g header">
			<div class="yui3-u-3-4">
					<h1><a href="../index.html"><img src="../assets/img/logo.png" title=""></a></h1>
			</div>
		</div>
		<div id="bd" class="yui3-g">
			<div class="yui3-u-1-4">
				<div id="docs-sidebar" class="sidebar">
					<div id="api-list">
						<h2 class="off-left">APIs</h2>
						<div id="api-tabview" class="tabview">
							<div id="api-tabview-filter">
								<input type="search" id="api-filter" placeholder="Type to filter APIs">
							</div>
							<ul class="tabs">
								<li><a href="#api-classes">Classes</a></li>
								<li><a href="#api-modules">Modules</a></li>
							</ul>
							<div id="api-tabview-panel">
								<ul id="api-classes" class="apis classes">
									<li><a href="../classes/AfterimagePass.html">AfterimagePass</a></li>
									<li><a href="../classes/AmbientLight.html">AmbientLight</a></li>
									<li><a href="../classes/AnimationMixer.html">AnimationMixer</a></li>
									<li><a href="../classes/AnimationTimer.html">AnimationTimer</a></li>
									<li><a href="../classes/App.html">App</a></li>
									<li><a href="../classes/ARHandler.html">ARHandler</a></li>
									<li><a href="../classes/ArraybufferUtils.html">ArraybufferUtils</a></li>
									<li><a href="../classes/Audio.html">Audio</a></li>
									<li><a href="../classes/AudioEmitter.html">AudioEmitter</a></li>
									<li><a href="../classes/AudioLoader.html">AudioLoader</a></li>
									<li><a href="../classes/Base64Utils.html">Base64Utils</a></li>
									<li><a href="../classes/BaseNode.html">BaseNode</a></li>
									<li><a href="../classes/BillboardGroup.html">BillboardGroup</a></li>
									<li><a href="../classes/BloomPass.html">BloomPass</a></li>
									<li><a href="../classes/BokehPass.html">BokehPass</a></li>
									<li><a href="../classes/BufferUtils.html">BufferUtils</a></li>
									<li><a href="../classes/ByteArrayUtils.html">ByteArrayUtils</a></li>
									<li><a href="../classes/CanvasSprite.html">CanvasSprite</a></li>
									<li><a href="../classes/CanvasTexture.html">CanvasTexture</a></li>
									<li><a href="../classes/CapsuleBufferGeometry.html">CapsuleBufferGeometry</a></li>
									<li><a href="../classes/ColorifyPass.html">ColorifyPass</a></li>
									<li><a href="../classes/CompressedTexture.html">CompressedTexture</a></li>
									<li><a href="../classes/CopyPass.html">CopyPass</a></li>
									<li><a href="../classes/CSS3DObject.html">CSS3DObject</a></li>
									<li><a href="../classes/CSS3DRenderer.html">CSS3DRenderer</a></li>
									<li><a href="../classes/CSS3DSprite.html">CSS3DSprite</a></li>
									<li><a href="../classes/CubeCamera.html">CubeCamera</a></li>
									<li><a href="../classes/CubeTexture.html">CubeTexture</a></li>
									<li><a href="../classes/DataTexture.html">DataTexture</a></li>
									<li><a href="../classes/DirectionalLight.html">DirectionalLight</a></li>
									<li><a href="../classes/DirectionalLightCSM.html">DirectionalLightCSM</a></li>
									<li><a href="../classes/DotScreenPass.html">DotScreenPass</a></li>
									<li><a href="../classes/EffectComposer.html">EffectComposer</a></li>
									<li><a href="../classes/EventManager.html">EventManager</a></li>
									<li><a href="../classes/FileSystem.html">FileSystem</a></li>
									<li><a href="../classes/FilmPass.html">FilmPass</a></li>
									<li><a href="../classes/FirstPersonControls.html">FirstPersonControls</a></li>
									<li><a href="../classes/Fog.html">Fog</a></li>
									<li><a href="../classes/Font.html">Font</a></li>
									<li><a href="../classes/FontLoader.html">FontLoader</a></li>
									<li><a href="../classes/FXAAPass.html">FXAAPass</a></li>
									<li><a href="../classes/Gamepad.html">Gamepad</a></li>
									<li><a href="../classes/GeometryLoader.html">GeometryLoader</a></li>
									<li><a href="../classes/Group.html">Group</a></li>
									<li><a href="../classes/Gyroscope.html">Gyroscope</a></li>
									<li><a href="../classes/HemisphereLight.html">HemisphereLight</a></li>
									<li><a href="../classes/HTMLView.html">HTMLView</a></li>
									<li><a href="../classes/HueSaturationPass.html">HueSaturationPass</a></li>
									<li><a href="../classes/Image.html">Image</a></li>
									<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
									<li><a href="../classes/InstancedMesh.html">InstancedMesh</a></li>
									<li><a href="../classes/Key.html">Key</a></li>
									<li><a href="../classes/Keyboard.html">Keyboard</a></li>
									<li><a href="../classes/LegacyGeometryLoader.html">LegacyGeometryLoader</a></li>
									<li><a href="../classes/LensFlare.html">LensFlare</a></li>
									<li><a href="../classes/LightProbe.html">LightProbe</a></li>
									<li><a href="../classes/LocalStorage.html">LocalStorage</a></li>
									<li><a href="../classes/Material.html">Material</a></li>
									<li><a href="../classes/MaterialLoader.html">MaterialLoader</a></li>
									<li><a href="../classes/MathUtils.html">MathUtils</a></li>
									<li><a href="../classes/Measurement.html">Measurement</a></li>
									<li><a href="../classes/Mesh.html">Mesh</a></li>
									<li><a href="../classes/Model.html">Model</a></li>
									<li><a href="../classes/Mouse.html">Mouse</a></li>
									<li><a href="../classes/NodeScript.html">NodeScript</a></li>
									<li><a href="../classes/Nunu.html">Nunu</a></li>
									<li><a href="../classes/Object3D.html">Object3D</a></li>
									<li><a href="../classes/ObjectLoader.html">ObjectLoader</a></li>
									<li><a href="../classes/ObjectUtils.html">ObjectUtils</a></li>
									<li><a href="../classes/OperationNode.html">OperationNode</a></li>
									<li><a href="../classes/OrbitControls.html">OrbitControls</a></li>
									<li><a href="../classes/OrthographicCamera.html">OrthographicCamera</a></li>
									<li><a href="../classes/ParametricBufferGeometry.html">ParametricBufferGeometry</a></li>
									<li><a href="../classes/ParticleDistributions.html">ParticleDistributions</a></li>
									<li><a href="../classes/ParticleEmitter.html">ParticleEmitter</a></li>
									<li><a href="../classes/ParticleEmitterControl.html">ParticleEmitterControl</a></li>
									<li><a href="../classes/ParticleEmitterControlOptions.html">ParticleEmitterControlOptions</a></li>
									<li><a href="../classes/ParticleGroup.html">ParticleGroup</a></li>
									<li><a href="../classes/Pass.html">Pass</a></li>
									<li><a href="../classes/PerspectiveCamera.html">PerspectiveCamera</a></li>
									<li><a href="../classes/PhysicsGenerator.html">PhysicsGenerator</a></li>
									<li><a href="../classes/PhysicsObject.html">PhysicsObject</a></li>
									<li><a href="../classes/PointLight.html">PointLight</a></li>
									<li><a href="../classes/PositionalAudio.html">PositionalAudio</a></li>
									<li><a href="../classes/Program.html">Program</a></li>
									<li><a href="../classes/PythonScript.html">PythonScript</a></li>
									<li><a href="../classes/RectAreaLight.html">RectAreaLight</a></li>
									<li><a href="../classes/RendererConfiguration.html">RendererConfiguration</a></li>
									<li><a href="../classes/RendererState.html">RendererState</a></li>
									<li><a href="../classes/RenderPass.html">RenderPass</a></li>
									<li><a href="../classes/Resource.html">Resource</a></li>
									<li><a href="../classes/ResourceManager.html">ResourceManager</a></li>
									<li><a href="../classes/RoundedBoxBufferGeometry.html">RoundedBoxBufferGeometry</a></li>
									<li><a href="../classes/Scene.html">Scene</a></li>
									<li><a href="../classes/Script.html">Script</a></li>
									<li><a href="../classes/ShaderAttribute.html">ShaderAttribute</a></li>
									<li><a href="../classes/ShaderPass.html">ShaderPass</a></li>
									<li><a href="../classes/ShaderUtils.html">ShaderUtils</a></li>
									<li><a href="../classes/SimplexNoise.html">SimplexNoise</a></li>
									<li><a href="../classes/Skeleton.html">Skeleton</a></li>
									<li><a href="../classes/SkinnedMesh.html">SkinnedMesh</a></li>
									<li><a href="../classes/Sky.html">Sky</a></li>
									<li><a href="../classes/SobelPass.html">SobelPass</a></li>
									<li><a href="../classes/SpineAnimation.html">SpineAnimation</a></li>
									<li><a href="../classes/SpineTexture.html">SpineTexture</a></li>
									<li><a href="../classes/SpotLight.html">SpotLight</a></li>
									<li><a href="../classes/Sprite.html">Sprite</a></li>
									<li><a href="../classes/SpriteSheetTexture.html">SpriteSheetTexture</a></li>
									<li><a href="../classes/SSAONOHPass.html">SSAONOHPass</a></li>
									<li><a href="../classes/SSAOPass.html">SSAOPass</a></li>
									<li><a href="../classes/SSAOShader.html">SSAOShader</a></li>
									<li><a href="../classes/TargetConfig.html">TargetConfig</a></li>
									<li><a href="../classes/TechnicolorPass.html">TechnicolorPass</a></li>
									<li><a href="../classes/TerrainBufferGeometry.html">TerrainBufferGeometry</a></li>
									<li><a href="../classes/TextBitmap.html">TextBitmap</a></li>
									<li><a href="../classes/TextFile.html">TextFile</a></li>
									<li><a href="../classes/TextMesh.html">TextMesh</a></li>
									<li><a href="../classes/TextSprite.html">TextSprite</a></li>
									<li><a href="../classes/Texture.html">Texture</a></li>
									<li><a href="../classes/TextureLoader.html">TextureLoader</a></li>
									<li><a href="../classes/Timer.html">Timer</a></li>
									<li><a href="../classes/TizenKeyboard.html">TizenKeyboard</a></li>
									<li><a href="../classes/Tree.html">Tree</a></li>
									<li><a href="../classes/TreeUtils.html">TreeUtils</a></li>
									<li><a href="../classes/TwistModifier.html">TwistModifier</a></li>
									<li><a href="../classes/TypedArrayHelper.html">TypedArrayHelper</a></li>
									<li><a href="../classes/UnitConverter.html">UnitConverter</a></li>
									<li><a href="../classes/UnrealBloomPass.html">UnrealBloomPass</a></li>
									<li><a href="../classes/Video.html">Video</a></li>
									<li><a href="../classes/VideoLoader.html">VideoLoader</a></li>
									<li><a href="../classes/VideoStream.html">VideoStream</a></li>
									<li><a href="../classes/VideoTexture.html">VideoTexture</a></li>
									<li><a href="../classes/Viewport.html">Viewport</a></li>
									<li><a href="../classes/VRHandler.html">VRHandler</a></li>
									<li><a href="../classes/WebcamTexture.html">WebcamTexture</a></li>
									<li><a href="../classes/WorkerPool.html">WorkerPool</a></li>
									<li><a href="../classes/WorkerTask.html">WorkerTask</a></li>
									<li><a href="../classes/{Object} ParticleGroupOptions.html">{Object} ParticleGroupOptions</a></li>
								</ul>
					
								<ul id="api-modules" class="apis modules">
									<li><a href="../modules/Animation.html">Animation</a></li>
									<li><a href="../modules/Animations.html">Animations</a></li>
									<li><a href="../modules/Audio.html">Audio</a></li>
									<li><a href="../modules/BinaryUtils.html">BinaryUtils</a></li>
									<li><a href="../modules/Cameras.html">Cameras</a></li>
									<li><a href="../modules/Controls.html">Controls</a></li>
									<li><a href="../modules/Core.html">Core</a></li>
									<li><a href="../modules/Files.html">Files</a></li>
									<li><a href="../modules/Input.html">Input</a></li>
									<li><a href="../modules/Lights.html">Lights</a></li>
									<li><a href="../modules/Loaders.html">Loaders</a></li>
									<li><a href="../modules/Meshes.html">Meshes</a></li>
									<li><a href="../modules/Misc.html">Misc</a></li>
									<li><a href="../modules/Particles.html">Particles</a></li>
									<li><a href="../modules/Physics.html">Physics</a></li>
									<li><a href="../modules/Postprocessing.html">Postprocessing</a></li>
									<li><a href="../modules/Resources.html">Resources</a></li>
									<li><a href="../modules/Runtime.html">Runtime</a></li>
									<li><a href="../modules/Script.html">Script</a></li>
									<li><a href="../modules/Sprite.html">Sprite</a></li>
									<li><a href="../modules/Textures.html">Textures</a></li>
									<li><a href="../modules/THREE.html">THREE</a></li>
									<li><a href="../modules/Utils.html">Utils</a></li>
								</ul>
							</div>
						</div>
					</div>
				</div>
			</div>
			<div class="yui3-u-3-4">
				<!--<div id="api-options">
					Show:
					<label for="api-show-inherited">
						<input type="checkbox" id="api-show-inherited" checked>
						Inherited
					</label>
					<label for="api-show-protected">
						<input type="checkbox" id="api-show-protected">
						Protected
					</label>
					<label for="api-show-private">
						<input type="checkbox" id="api-show-private">
						Private
					</label>
					<label for="api-show-deprecated">
						<input type="checkbox" id="api-show-deprecated">
						Deprecated
					</label>
				</div>-->				<div class="apidocs">
					<div id="docs-main">
						<div class="content">
							<h1>RendererConfiguration Class</h1>
							<div class="box meta">
							
							
							
										Module: <a href="../modules/Postprocessing.html">Postprocessing</a>
							
							</div>
							
							
							<div class="box intro">
								<p>Renderer configuration stores all the WebGL renderer related parameters.</p>
							
							</div>
							
								<div class="constructor">
									<h2>Constructor</h2>
									<div id="method_RendererConfiguration" class="method item">
										<h3 class="name"><code>RendererConfiguration</code></h3>
									
											<div class="args">
												<span class="paren">(</span><ul class="args-list inline commas">
													<li class="arg">
															<code>options</code>
													</li>
												</ul><span class="paren">)</span>
											</div>
									
									
									
									
									
									
									
									
										<div class="meta">
													<p>
											</p>
									
									
									
										</div>
									
										<div class="description">
											
										</div>
									
											<div class="params">
												<h4>Parameters:</h4>
									
												<ul class="params-list">
													<li class="param">
															<code class="param-name">options</code>
															<span class="type">Object</span>
									
									
														<div class="param-description">
															<p>Options object with the values to be used in the rendere configuration, values not specified are set to default.</p>
									
														</div>
									
													</li>
												</ul>
											</div>
									
									
									</div>
								</div>
							
							<div id="classdocs" class="tabview">
								<ul class="api-class-tabs">
									<li class="api-class-tab index"><a href="#index">Index</a></li>
							
										<li class="api-class-tab methods"><a href="#methods">Methods</a></li>
										<li class="api-class-tab properties"><a href="#properties">Properties</a></li>
										<li class="api-class-tab attrs"><a href="#attrs">Attributes</a></li>
								</ul>
							
								<div>
									<div id="index" class="api-class-tabpanel index">
										<h2 class="off-left">Item Index</h2>
							
											<div class="index-section methods">
												<h3>Methods</h3>
							
												<ul class="index-list methods">
														<li class="index-item method">
															<a href="#method_createRenderer">createRenderer</a>
							
														</li>
												</ul>
											</div>
							
											<div class="index-section properties">
												<h3>Properties</h3>
							
												<ul class="index-list properties">
														<li class="index-item property">
															<a href="#property_@stencil">@stencil</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_alpha">alpha</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_antialiasing">antialiasing</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_autoClear">autoClear</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_autoClearColor">autoClearColor</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_autoClearDepth">autoClearDepth</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_autoClearStencil">autoClearStencil</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_backend">backend</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_backgroundColor">backgroundColor</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_checkShaderErrors">checkShaderErrors</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_gammaFactor">gammaFactor</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_logarithmicDepthBuffer">logarithmicDepthBuffer</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_maxMorphNormals">maxMorphNormals</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_maxMorphTargets">maxMorphTargets</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_physicallyCorrectLights">physicallyCorrectLights</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_powerPreference">powerPreference</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_precision">precision</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_premultipliedAlpha">premultipliedAlpha</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_preserveDrawingBuffer">preserveDrawingBuffer</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_shadows">shadows</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_shadowsAutoUpdate">shadowsAutoUpdate</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_shadowsType">shadowsType</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_sortObjects">sortObjects</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_toneMapping">toneMapping</a>
							
														</li>
														<li class="index-item property">
															<a href="#property_toneMappingExposure">toneMappingExposure</a>
							
														</li>
												</ul>
											</div>
							
											<div class="index-section attrs">
												<h3>Attributes</h3>
							
												<ul class="index-list attrs">
														<li class="index-item attr">
															<a href="#attr_WEBGL">WEBGL</a>
														</li>
														<li class="index-item attr">
															<a href="#attr_WEBGL2">WEBGL2</a>
														</li>
												</ul>
											</div>
							
									</div>
							
										<div id="methods" class="api-class-tabpanel">
											<h2 class="off-left">Methods</h2>
							
												<div id="method_createRenderer" class="method item">
													<h3 class="name"><code>createRenderer</code></h3>
												
														<span class="paren">()</span>
												
														<span class="returns-inline">
															<span class="type">WebGLRenderer</span>
														</span>
												
												
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
												
													</div>
												
													<div class="description">
														<p>Create a THREE renderer object based on the renderer configuration.</p>
												
													</div>
												
												
														<div class="returns">
															<h4>Returns:</h4>
												
															<div class="returns-description">
																		<span class="type">WebGLRenderer</span>:
																	<p>Renderer created from the configuration.</p>
												
															</div>
														</div>
												
												</div>
										</div>
							
										<div id="properties" class="api-class-tabpanel">
											<h2 class="off-left">Properties</h2>
							
												<div id="property_@stencil" class="property item">
													<h3 class="name"><code>@stencil</code></h3>
													<span class="type">Boolean</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Whether the drawing buffer has a stencil buffer of at least 8 bits.</p>
												
													</div>
												
												
												
												</div>
												<div id="property_alpha" class="property item">
													<h3 class="name"><code>alpha</code></h3>
													<span class="type">Boolean</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Whether the canvas contains an alpha (transparency) buffer or not.</p>
												
													</div>
												
												
												
												</div>
												<div id="property_antialiasing" class="property item">
													<h3 class="name"><code>antialiasing</code></h3>
													<span class="type">Boolean</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Antialiasing flag.</p>
												
													</div>
												
														<p><strong>Default:</strong> false</p>
												
												
												</div>
												<div id="property_autoClear" class="property item">
													<h3 class="name"><code>autoClear</code></h3>
													<span class="type">Boolean</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Defines whether the renderer should automatically clear its output before rendering a frame.</p>
												
													</div>
												
												
												
												</div>
												<div id="property_autoClearColor" class="property item">
													<h3 class="name"><code>autoClearColor</code></h3>
													<span class="type">Boolean</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Defines whether the renderer should clear the color buffer.</p>
												
													</div>
												
												
												
												</div>
												<div id="property_autoClearDepth" class="property item">
													<h3 class="name"><code>autoClearDepth</code></h3>
													<span class="type">Boolean</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Defines whether the renderer should clear the depth buffer.</p>
												
													</div>
												
												
												
												</div>
												<div id="property_autoClearStencil" class="property item">
													<h3 class="name"><code>autoClearStencil</code></h3>
													<span class="type">Boolean</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Defines whether the renderer should clear the stencil buffer.</p>
												
													</div>
												
												
												
												</div>
												<div id="property_backend" class="property item">
													<h3 class="name"><code>backend</code></h3>
													<span class="type">Number</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Prefered redering backend API to use if available.</p>
												<p>If the selected backend is not available it defaults to WebGL.</p>
												<p>Shader code might not be cross compatible between rendering backends.</p>
												
													</div>
												
												
												
												</div>
												<div id="property_backgroundColor" class="property item">
													<h3 class="name"><code>backgroundColor</code></h3>
													<span class="type">String</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Canvas background color, optional only used if specified.</p>
												<p>Different from the clear color used to clear the render target.</p>
												
													</div>
												
												
												
												</div>
												<div id="property_checkShaderErrors" class="property item">
													<h3 class="name"><code>checkShaderErrors</code></h3>
													<span class="type">Boolean</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Defines whether material shader programs are checked for errors during compilation and linkage process.</p>
												
													</div>
												
												
												
												</div>
												<div id="property_gammaFactor" class="property item">
													<h3 class="name"><code>gammaFactor</code></h3>
													<span class="type">Number</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Gamma factor applied to the image.</p>
												
													</div>
												
												
												
												</div>
												<div id="property_logarithmicDepthBuffer" class="property item">
													<h3 class="name"><code>logarithmicDepthBuffer</code></h3>
													<span class="type">Boolean</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Whether to use a logarithmic depth buffer. It may be neccesary to use this if dealing with huge differences in scale in a single scene.</p>
												
													</div>
												
												
												
												</div>
												<div id="property_maxMorphNormals" class="property item">
													<h3 class="name"><code>maxMorphNormals</code></h3>
													<span class="type">Number</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>The maximum number of MorphNormals allowed in a shader.</p>
												
													</div>
												
												
												
												</div>
												<div id="property_maxMorphTargets" class="property item">
													<h3 class="name"><code>maxMorphTargets</code></h3>
													<span class="type">Number</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>The maximum number of MorphTargets allowed in a shader.</p>
												
													</div>
												
												
												
												</div>
												<div id="property_physicallyCorrectLights" class="property item">
													<h3 class="name"><code>physicallyCorrectLights</code></h3>
													<span class="type">Boolean</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Whether to use physically correct lighting mode.</p>
												
													</div>
												
												
												
												</div>
												<div id="property_powerPreference" class="property item">
													<h3 class="name"><code>powerPreference</code></h3>
													<span class="type">String</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Provides a hint to the user agent indicating what configuration of GPU is suitable for this WebGL context. Can be &quot;high-performance&quot;, &quot;low-power&quot; or &quot;default&quot;.</p>
												
													</div>
												
												
												
												</div>
												<div id="property_precision" class="property item">
													<h3 class="name"><code>precision</code></h3>
													<span class="type">String</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Shader precision. Can be &quot;highp&quot;, &quot;mediump&quot; or &quot;lowp&quot;. Defaults to &quot;highp&quot; if supported by the device.</p>
												
													</div>
												
												
												
												</div>
												<div id="property_premultipliedAlpha" class="property item">
													<h3 class="name"><code>premultipliedAlpha</code></h3>
													<span class="type">Boolean</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Whether the renderer will assume that colors have premultiplied alpha.</p>
												
													</div>
												
												
												
												</div>
												<div id="property_preserveDrawingBuffer" class="property item">
													<h3 class="name"><code>preserveDrawingBuffer</code></h3>
													<span class="type">Boolean</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Whether to preserve the buffers until manually cleared or overwritten.</p>
												
													</div>
												
												
												
												</div>
												<div id="property_shadows" class="property item">
													<h3 class="name"><code>shadows</code></h3>
													<span class="type">Boolean</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>If true the program is rendered with shadows.</p>
												
													</div>
												
														<p><strong>Default:</strong> true</p>
												
												
												</div>
												<div id="property_shadowsAutoUpdate" class="property item">
													<h3 class="name"><code>shadowsAutoUpdate</code></h3>
													<span class="type">Boolean</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Enables automatic updates to the shadows in the scene.</p>
												<p>If you do not require dynamic lighting / shadows, you may set this to false.</p>
												<p>Use renderer.shadowMap.needsUpdate to update the shadow map.</p>
												
													</div>
												
												
												
												</div>
												<div id="property_shadowsType" class="property item">
													<h3 class="name"><code>shadowsType</code></h3>
													<span class="type">Number</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Shadow map filtering type.</p>
												
													</div>
												
														<p><strong>Default:</strong> PCFSoftShadowMap</p>
												
												
												</div>
												<div id="property_sortObjects" class="property item">
													<h3 class="name"><code>sortObjects</code></h3>
													<span class="type">Boolean</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>If true the renderer sorts the objects from back to front for rendering.</p>
												<p>Important if using multiple transparent objects.</p>
												
													</div>
												
												
												
												</div>
												<div id="property_toneMapping" class="property item">
													<h3 class="name"><code>toneMapping</code></h3>
													<span class="type">Number</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Tonemapping can be used to remap the color of the image to a different set giving the scene a different color mood and/or dynamic color based on global luminosity.</p>
												
													</div>
												
														<p><strong>Default:</strong> NoToneMapping</p>
												
												
												</div>
												<div id="property_toneMappingExposure" class="property item">
													<h3 class="name"><code>toneMappingExposure</code></h3>
													<span class="type">Number</span>
												
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Exposure level of tone mapping.</p>
												
													</div>
												
												
												
												</div>
										</div>
							
										<div id="attrs" class="api-class-tabpanel">
											<h2 class="off-left">Attributes</h2>
							
												<div id="attr_WEBGL" class="attr item">
													<a name="config_WEBGL"></a> 
													<h3 class="name"><code>WEBGL</code></h3>
													<span class="type">Number</span>
												
												
												
												
														<span class="flag static">static</span>
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Use WebGL 1.0 to render data.</p>
												<p>Most devices fully support WebGL 1.0 at this point, should work for any type of device.</p>
												
													</div>
												
												
												
												</div>
												<div id="attr_WEBGL2" class="attr item">
													<a name="config_WEBGL2"></a> 
													<h3 class="name"><code>WEBGL2</code></h3>
													<span class="type">Number</span>
												
												
												
												
														<span class="flag static">static</span>
												
												
												
												
													<div class="meta">
																<p>
														</p>
												
												
													</div>
												
													<div class="description">
														<p>Use WebGL 2.0 to render data, should be faster for some types of data.</p>
												<p>Additinal features of GLSL can be used in WebGL 2.0. Most mobile device still dont support WebGL 2.0.</p>
												
													</div>
												
												
												
												</div>
										</div>
							
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>
		</div>
	</div>
</body>
</html>
